Stage Three – Prototyping and Testing
Our experience makes us more inclined to focus on analyzing a problem and figuring out the details of what we want, then put it into practice. The innovation and human-centred design approaches bring the value of quickly getting something ‘on the ground’ to test assumptions. This is especially important for a collaboration, where you want to take advantage of the members’ different perspectives from the beginning, to help ‘see’ multiple aspects of a service or product and thus make it much better, help achieve better outcomes.
A prototype is not a model that’s thought through – it’s a way to test out assumptions associated with your idea, and you want to do it as quickly and cheaply as possible – think along the lines of something you can do in under a day and under $50.
In the beginning, it is possible to share perspectives and test assumptions in the room – with processes such as story-boarding, desk-top prototyping, and role playing. Other assumptions might be tested by going out onto a campus or hospital setting with a mock-up and asking people what their experience is.
Stage Three ends with a Learning session, that assesses the group’s process, trust and group cohesion as well as any Assessment of Progress and Outcomes/Value to provide information to all organizations for their Go/NoGo decision to continue participating. The early Terrain maps can be updated with additional details learned along the process. Adaptations can be made to the group’s process or within collaborating members’ operations to improve the next stage, or to improve future collaborations. The funder may also have a Go/NoGo decision depending on the agreements made.